Monday, 28 September 2015

First FULL playtest of Umbral Abyss completed; And the results look good.

The first full playtest of Umbral Abyss has been completed! Testing has never been so much fun! The number of potential game-breaking problems was few and easily rectified. As for other minor issues and things to be addressed, we have lot of those noted down which is even more exciting, in that we can really polish up some parts of the game over October, leading us comfortably for the planned November release.

In terms of numbers, our first full playtest highlighted 308 issues, the vast majority being of minor/cosmetic/balancing nature. We have a small list of content to add, all generally very small pieces of work but important for the polish and atmosphere factor. The playthrough revealed that Umbral Abyss will easily provide in excess of 50 hours of gameplay. We hope that this proves to be 50+ hours of fun

Sunday, 20 September 2015

The story continues... In November...

I now feel confident enough to announce the release for Umbral Abyss as November. A more precise date will follow once I have certainty of this.

In terms of what's left to do; the campaign will be completely playable within a few days. There will then follow a period of adding a few small pieces of missing content to various parts of the campaign, some intensive testing and fixing, rinse and repeat, until we are satisfied with the campaign.

I hope followers of the project are as excited as we are. In the meantime, here is the title image that Sophie has kindly put together!